![]() The game started as a modification idea and got ‘finalized’ as a stand-alone RTS game. The community builds, invents, and implements changes provided by other players. differs from other games is that it is a community-based game. Delenda Est molds the game into a coherent focused design. ![]() Age of Empires II: The Age of Kings was their inspiration, but later on, they created their own engine. Delenda Est works to bring authenticity to the in-development indie title 0 A.D. Modifications are the digital artifacts players create to enhance their playing experience. This means that players are actually able to create their own version of the game. By adding vanilla in the digital ice machine, players can, especially if the game is open-source, adjust, delete or add game elements. There are a plethora of flavours one can create to vary on the vanilla version. ![]() While modding basically refers to all the things a player can change (settings), we are now talking about ‘modding proper’, modifications a player can make that were not in the base game. for example comes with certain unique units, available civilizations, architecture of buildings, but also the rules of the game itself and other game design elements. Secondly, the game design perspective is also of importance. The official storyline or ‘vanilla version’ can be defined from a narratological perspective. Over the first millenium BC, they spread from central Europe westward to modern-day France, Spain and the British isles. at launch that developers can check out on the mod.io website: 0 A.D, ECO. The two Celtic factions in 0 A.D., the Britons and Gauls, are based on a group of tribal societies in Iron Age and Medieval Europe who spoke Celtic languages and shared similar ancestry, languages and culture. The developers try to create a convincing storyworld, or a convincing representation of the past with a set narrative. The network behind online mod and game development communities like GameFront. write the vanilla version of the game, or in this case the standard scenarios (and hopefully in the future the campaigns!). A slight distinction can be made between the ‘official’ developers and players that create modifications (in short: modders).
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